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- #I START IRONFELL AND REQURIES A INTERNET CONNECTION SOFTWARE#
- #I START IRONFELL AND REQURIES A INTERNET CONNECTION LICENSE#
So rather than being a "corporate apologist" or "shareholder", I'd in fact like to be referred to as a Gamer defence force.
#I START IRONFELL AND REQURIES A INTERNET CONNECTION SOFTWARE#
What puzzles me is that there are so many people here who will willingly deprive themselves of a potentially enjoyable situation just because they don't like the piece of software that is wrapped around the game. I don't like DD, but I've had to suck it up because I want to play games. I like to play games and I like to pay to support these games being made. However, first and foremost, I am a gamer. So, I hope now that I've established my viewpoint that until the rights issues are addressed, I am fundamentally opposed to digital distribution. Grumble grumble, greedy publishers etc etc In fact, especially in the UK, they are vastly cheaper day 1 as physical media in stores, than on DD sites - any of them. Funny thing is, the RRP of games that cannot be sold on still hasn't reduced, despite the in-built "pre-owned" margin.
#I START IRONFELL AND REQURIES A INTERNET CONNECTION LICENSE#
You are still only paying for a license to play the game!" Well, yes, but, the fundamental difference is that you can no longer temporarily waiver this right so that a friend can play the game, for example, or revoke this right and recoup some of your original purchase price. "What's the problem? The end means is still the same. On a Mac, open Spotlight and go to Keychains > System > Passwords, choose the network, and select Show password. Now, suddenly, with DD you buy games that you don't physically posses. To see your saved Wi-Fi passwords on Windows, go to Network and Sharing Center > Connections, choose your network, then select Wireless Properties > Security > Show Characters. This has been proven legal multiple times and is an accepted part of all entertainment industries, and despite what the suits tell you, the cost of pre-owned sales is built into the RRP. You can then transfer this with the media to somebody else. With physical distribution, you buy a game and you have a license to play that game on the media.
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IMHO Online distribution is not ideal, just because it changes the licensing model. That's what I base my purchasing decisions on, and not on whether it's available on Steam, Origin, Impulse or whatever. I will buy Sim City because I love the game. The contrasts between incredible games of many years ago and casual games today are extreme, but recently, the distance between the 2 has been closing, and closing in on each other faster than ever before. It seems like they want to start making ad-filled, microtransaction casual games the standard, and make people think of them as AAA titles like the AAA titles of now. Do they really think they'll make money longterm like this? I think most of the people who play these kinds of games are people new to gaming (Not saying that longtime gamers don't play them, just that it's mostly new gamers who don't mind those insane restrictions.), but they'll surely wise up?īut if this becomes the standard in gaming, will people just accept it? Is that EA's plan, perhaps? Their recent behaviour and decision making has been quite spiteful to gamers, and certainly quite illogical. What happens to the game servers when the company backing it goes bankrupt/quits/whatever? Won't be able to play? Obviously.ĮA seems to want to ruin gaming for some reason.
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